SKIE FORTRESS'S PROFILE
Skie Fortress
2394
Eh.
Sacred Earth: Memory
After a mysterious tower suddenly appears, stretching endlessly to the heavens, a group of friends choose to set foot inside, and investigate just what it's appearance means for their future.
After a mysterious tower suddenly appears, stretching endlessly to the heavens, a group of friends choose to set foot inside, and investigate just what it's appearance means for their future.
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[RM2K] Sacred Tears True (English)
I bought it a week or so ago. It's good fun, and the writing is amusing! It's a simple game, and the card battles can actually be challenging. But then, I haven't gone out of my way to grind stats. There is some text misalignment with the message box here and there, but it's not a dealbreaker. I imagine it'll be patched before long.
Anywho, it's a good game for the asking price! Especially considering that there are other RM games on Steam asking for more for /way less/ quality.
Anywho, it's a good game for the asking price! Especially considering that there are other RM games on Steam asking for more for /way less/ quality.
Blog 28: 2nd Half of Image/Text Playthrough of Seraphic Blue + What's Next for Me?
Nocturne Rebirth would be fantastic. I beat that game in Japanese a few years back. Being able to understand it would be golden.
Revive the Dead
author=Liberty
New mini-challenge time!!!
Tell us a little about why you dropped the project/ideas
originally and why you decided on this project/idea to work on.
It was never a serious project. Every iteration of it has been 'I want to test these mechanics and use these graphics!' ...And hilariously enough, that's the same reason yet again.
But this time, I actually came up with a story for it, and I've gotten rather attached to this iteration of the cast. So I'd like to do something more substantial with them.
Revive the Dead
Sacred Earth: Promise
author=Rebezion
Did you draw that city map / the other forest-city one as well ? if so, how long did it take to complete ?? :o)
I did not. Actually none of my art is featured in the game, amusingly enough. Those two BGs were used with permission from the artist, so I can't give an actual timeframe on them. Sorry!
author=Theodoric
Seems promising. Gotta try this out =D
Please do! Let me know what you think!
[RMVX ACE] Tsukihime's Command Manager conflicting with Yanfly Ace Menu Engine?
Have you tried using YF's Battle Commands instead? It's the same exact thing, except made by him, so compatibility conflicts between Ace Menu and that would be nonexistent.
https://github.com/Archeia/YEARepo/blob/master/Battle_Command_List.rb
https://github.com/Archeia/YEARepo/blob/master/Battle_Command_List.rb
omw6zCE.png
Sacred Earth: Promise Review
author=Addit
Also, speaking about Perrine, I’m guessing that's Patchoulli and you just decided to change her name? Either way, I like the new name, Perrine, a whole lot better.
Yes, Perrine is Patchoulli. Honestly I had no problem with her old name whatsoever, but my writer partner for this iteration has said on multiple occasions how dumb a name it is. ...I decided that if he could come up with a better one, I'd take it. He came up with one. I took it, heh.
Admittedly there has been some backlash, but overall, the name will stick. Considering the VXA version is a fresh start, it's a good chance anyway.
author=Addit
Yeah, sucks about adding any puzzle filled themes to the dungeons anymore due to time restraints and what not, but I would still like having the off beaten paths offer you some new weapons, items, maybe even facing a gauntlet of enemies in order to nab something really cool. like what Final Fantasy: Mystic Quest did with those stupid battlefields. I suppose if you drop it in favor of keeping things a bit easier on you, then that’s fine.
Actually, the VXA version of SEM will of course have progression and incentives to fight, level, and get stronger. Symbol Maps will also have more active elements. So while it won't be exactly like a good old classic RPG dungeon, it won't just be smooth sailing through a bunch of nodes with little challenge.
No need to worry, I /tried/ to think of most everything. Even without direct puzzles and maps.
Sacred Earth: Promise Review
Thank you for the review. It was certainly entertaining to read, and you make some good points that I'm currently in the process of addressing. However...
I still don't understand the issue with Gunnar. Playing SEB and then SEM to compare both iterations, they're literally written the same way. He's been sarcastic, cautious, and level headed since SEB and that hasn't changed. He's also not manly by any stretch of the word. He's just..Gunnar! 8V
The gameplay mechanics changes though, you have a point on. I certainly won't apologize for making the game easier to make for myself, but I do acknowledge that it might be jarring for those who played SEB, or followed early SEM through development. The fact of the matter is that I just don't have the motivation or manpower to make puzzle filled dungeons anymore. Though I do love my puzzle filled dungeons, it's not feasible to make just by myself, while also making good time on progress overall.
That being said, I am doing my best to provide an alternative, even if it's not the exact same. Only time will tell how it turns out!
Thanks again, both for the review, and for keeping up with my rocky development history, haha.
I still don't understand the issue with Gunnar. Playing SEB and then SEM to compare both iterations, they're literally written the same way. He's been sarcastic, cautious, and level headed since SEB and that hasn't changed. He's also not manly by any stretch of the word. He's just..Gunnar! 8V
The gameplay mechanics changes though, you have a point on. I certainly won't apologize for making the game easier to make for myself, but I do acknowledge that it might be jarring for those who played SEB, or followed early SEM through development. The fact of the matter is that I just don't have the motivation or manpower to make puzzle filled dungeons anymore. Though I do love my puzzle filled dungeons, it's not feasible to make just by myself, while also making good time on progress overall.
That being said, I am doing my best to provide an alternative, even if it's not the exact same. Only time will tell how it turns out!
Thanks again, both for the review, and for keeping up with my rocky development history, haha.













